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About Kingdoms of Amalur: Re-Reckoning

Death should have been the end. In Kingdoms of Amalur: Re-Reckoning you wake as the first warrior pulled back from it — a Fateless One whose return unsettles a world already shredded by the Crystal War. The remaster keeps the original’s swagger: Todd McFarlane’s creature design, Ken Rolston’s open-world RPG instincts, and a mythology mapped across ten thousand years of fiction by R.A. Salvatore. You are not dropping into a quiet tutorial valley. Amalur expects you to fight your way into relevance.

Kingdoms of Amalur: Re-Reckoning fantasy combat in Amalur

Destiny Cards, Mixed Combos, Fateshift Finishers

Class identity here is not a one-time character-creation checkbox. The Destiny system lets you reshape Might, Finesse, and Sorcery as you level, so a night spent as a dual-wielding rogue can become a spellblade week without restarting the save. Melee strings blend into magical bursts mid-combo, armor and weapon choices stack into highly personal loadouts, and crowded fights end with Fateshift executions that clear the screen when your Reckoning meter is ready. Kingdoms of Amalur: Re-Reckoning treats combat like an action game that still respects RPG theorycrafting — the build you invent is the one you keep polishing across dozens of hours.

Kingdoms of Amalur: Re-Reckoning exploring the lands of Amalur

From Rathir’s Streets to Dead Kel’s Shores

The map is deliberately overstuffed. Vibrant Rathir, the forests and roads of Dalentarth, and grim dens such as the Brigand Hall Caverns sit alongside side quests packed with court intrigue, romance, dark magic, and the occasional absurd detour that still feeds the main crisis. Kingdoms of Amalur: Re-Reckoning also folds in the original release’s major expansions — Teeth of Naros and Legend of Dead Kel among them — so the remaster is not a bare re-texture pass. Sharper visuals and tightened systems frame a single-player campaign people once joked had “more content than any single-player game deserves,” and that density still defines the pace: main story pressure on one shoulder, dozens of optional threads on the other.

Kingdoms of Amalur: Re-Reckoning character and Destiny combat style

Players who like long fantasy campaigns with flexible combat often continue into Dragon Age: Inquisition for party politics and keep customization, or The Witcher 3: Wild Hunt when they want a denser narrative trail through monster contracts and regional conflict. For sharper action-RPG pressure after Amalur’s freer pacing, Elden Ring and Dragon's Dogma: Dark Arisen reward positioning and monster knowledge, while The Outer Worlds swaps swords for sci-fi satire without dropping the RPG decision layer.

Fans of flashy single-player action RPGs will find Kingdoms of Amalur: Re-Reckoning a generous remaster — Destiny builds, Fateshift combat, and a war-torn fantasy map with the classic expansions already aboard, ready to install after checkout.

Product Type: Game
Developers: Big Huge Games, KAIKO
Publishers: THQ Nordic
Genres: Action, RPG
Platforms: Steam
Regions: Global
Age ratings: PEGI 18
Languages:
Chinese English French German

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€7.39