Skip to main content Skip to search Skip to main navigation

About The Legend of Zelda: Tears of the Kingdom

Hyrule now reads vertically — surface trails, sky archipelagos, and the Depths below — and The Legend of Zelda: Tears of the Kingdom expects you to route between all three layers without waiting for a loading screen to bless the plan. Nintendo's sequel to Breath of the Wild keeps discovery-first pacing: mark one sky chain, one temple, or one chasm descent, then follow curiosity until sunset turns the map into a checklist you actually want to finish.

The Legend of Zelda Tears of the Kingdom sky islands and Hyrule exploration

Link's expanded toolkit drives the difference. Ultrahand lets you bolt together Zonai devices — fans, wheels, rockets, and planks — into bridges, wagons, and absurd flying machines when a shrine entrance sits on the wrong cliff. Fuse merges weapons with found objects for improvised damage, Ascend pops you through ceilings you did not know were thin, and Recall rewinds moving platforms so timing puzzles click after one failed attempt too many.

Shrines, temples, and chasm runs

Shrine puzzles still reward lateral thinking, yet many now assume you arrive from above or cart in a contraption rather than walk the front door. Temple arcs structure the main story with distinct mechanics per region, while the Depths add gloom pressure and rare resources that push you back to the surface with new crafting goals. Combat stays optional in the overworld — you choose engagements, skirt patrols, or weaponise terrain when a Hinox blocks the only path forward.

Tears of the Kingdom Ultrahand building and Zonai devices

Chinese, Dutch, English, French, German, Italian, Japanese, Korean, Russian, and Spanish text support covers dialogue and menus for multilingual households. Session length flexes naturally — twenty minutes to clear one sky fragment, or a full evening chaining temples when a storm rolls across the map and sends you hunting shelter inside the next cave mouth.

The Legend of Zelda Tears of the Kingdom Depths and temple adventures

Hyrule libraries often stack this sequel beside the chapter that precedes it in The Legend of Zelda: Breath of the Wild, top-down island charm in The Legend of Zelda: Link's Awakening, Ghibli-styled JRPG warmth in Ni no Kuni: Wrath of the White Witch, creature-collecting quests in Monster Hunter Stories 2: Wings of Ruin, and ghost-hunting puzzles in Luigi's Mansion 3 when you want shorter adventures between sky-island engineering sessions.

Explorers who want Nintendo's fullest open Hyrule — vertical map layers, Ultrahand creativity, and shrine puzzles that reward invention — will find The Legend of Zelda: Tears of the Kingdom the adventure built for marking one more tower before the credits roll.

Product Type: Game
Developers: Nintendo EPD Production Group No. 3
Publishers: Nintendo
Genres: Action, Adventure, Anime, Open World, RPG, Story rich
Platforms: Nintendo
Regions: Europe
Age ratings: PEGI 12
Languages:
Chinese Dutch English French

No reviews found. Share your insights with others.

100% · Excellent

75% · Very good

50% · Good

25% · Acceptable

0% · Unsatisfactory

Please enter at least 5 characters.
€79.52