A Way Out EU XBOX One / Xbox Series X|S CD Key
Restricciones regionales
-
Albania
-
Alemania
-
Andorra
-
Austria
-
Bélgica
-
Bielorrusia
-
Bosnia y Herzegovina
-
Bulgaria
-
Chequia
-
Chipre
-
Ciudad del Vaticano
-
Croacia
-
Dinamarca
-
Eslovaquia
-
Eslovenia
-
España
-
Estonia
-
Finlandia
-
Francia
-
Gibraltar
-
Grecia
-
Guernesey
-
Hungría
-
Irlanda
-
Isla de Man
-
Islandia
-
Islas Aland
-
Islas Feroe
-
Italia
-
Jersey
-
Letonia
-
Liechtenstein
-
Lituania
-
Luxemburgo
-
Macedonia del Norte
-
Malta
-
Moldavia
-
Mónaco
-
Montenegro
-
Noruega
-
Países Bajos
-
Polonia
-
Portugal
-
Reino Unido
-
Rumanía
-
Rusia
-
San Marino
-
Serbia
-
Suecia
-
Suiza
-
Svalbard y Jan Mayen
-
Ucrania
No se encontraron países.
Idiomas
Acerca de A Way Out
Leo wants out. Vincent wants answers. A Way Out puts two players on opposite sides of that bargain — each controlling one convict through a prison break that turns into a road story about trust, resentment, and what happens when the escape plan starts costing more than freedom.

There is no solo campaign. From Hazelight (the studio behind Brothers – A Tale of Two Sons), split perspectives are the design, not a side mode. One player distracts while the other pries open a window; later, chases and dialogue land differently depending on who you are holding the stick for. Cooperation is mandatory — agreement is optional.
Choices that travel with you
Early hours stay close to coordinated breakout beats: timing windows, improvised tools, whispered plans. Then A Way Out widens past the walls. Decisions echo forward without a flashing morality meter — favour Vincent’s impatience and Leo may pay later. Both players see every chapter; nobody waits on a solo side quest before the story moves.

Cinematic set pieces interrupt quieter walking-and-talking stretches, so pacing stays closer to an interactive film than a loot loop. The campaign is finite — built for an evening (or a few) with a friend who likes story games but will not commit to a hundred-hour grind.

After the breakout, Hazelight’s later couch adventures include It Takes Two and Split Fiction. Soft co-op puzzle nights suit Unravel 2 and Unravel, while shared-world sailing with a crew points to Sea of Thieves: 2026 Edition.
Couples and flatmates hunting a two-player story with a clear ending — not an endless online grind — get what A Way Out was built for: Leo, Vincent, and a prison break that refuses to stay simple.
| Developers: | Hazelight Studios |
|---|---|
| Publishers: | Electronic Arts |
| Plataformas: | Xbox One |
| Regiones: | Europe |
| Géneros: | Action, Adventure, Co-op |
| Age ratings: | PEGI 18 |
| Idiomas: |
Idiomas |
| Tipo de producto: | Game |
| Idiomas: |
|
No se han encontrado reseñas. Comparta sus ideas con los demás.