Trinity Building Editor PC
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Afganistán
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Albania
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Alemania
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Andorra
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Angola
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Anguila
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Antártida
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Antigua y Barbuda
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Argelia
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Argentina
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Aruba
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Australia
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Austria
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Bélgica
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Belice
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Benín
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Bermudas
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Bielorrusia
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Bolivia
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Bosnia y Herzegovina
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Botsuana
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Brasil
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Brunéi
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Bulgaria
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Burkina Faso
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Burundi
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Bután
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Cabo Verde
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Camboya
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Camerún
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Canadá
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Caribe neerlandés
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Catar
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Chad
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Chequia
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Chile
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China
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Chipre
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Ciudad del Vaticano
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Comoras
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Corea del Sur
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Croacia
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Cuba
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Curazao
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Dinamarca
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Dominica
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Ecuador
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Egipto
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El Salvador
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Emiratos Árabes Unidos
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Eritrea
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Eslovaquia
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Eslovenia
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España
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Estados Unidos
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Estonia
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Esuatini
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Etiopía
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Filipinas
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Finlandia
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Fiyi
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Francia
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Gabón
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Gambia
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Georgia
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Ghana
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Gibraltar
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Granada
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Grecia
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Groenlandia
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Guadalupe
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Guam
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Guatemala
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Guayana Francesa
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Guernesey
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Guinea
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Guinea Ecuatorial
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Guinea-Bisáu
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Guyana
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Haití
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Honduras
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Hungría
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India
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Indonesia
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Irak
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Irán
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Irlanda
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Isla Bouvet
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Isla de Man
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Isla de Navidad
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Isla Norfolk
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Islandia
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Islas Aland
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Islas Caimán
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Islas Cocos
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Islas Cook
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Islas Feroe
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Islas Georgia del Sur y Sandwich del Sur
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Islas Heard y McDonald
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Islas Malvinas
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Islas Marianas del Norte
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Islas Marshall
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Islas menores alejadas de EE. UU.
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Islas Pitcairn
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Islas Salomón
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Islas Turcas y Caicos
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Islas Vírgenes Británicas
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Islas Vírgenes de EE. UU.
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Israel
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Italia
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Jamaica
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Japón
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Jersey
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Jordania
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Kazajistán
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Kenia
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Kirguistán
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Kiribati
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Kuwait
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Laos
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Lesoto
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Letonia
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Líbano
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Liberia
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Libia
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Liechtenstein
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Lituania
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Luxemburgo
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Macedonia del Norte
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Madagascar
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Malasia
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Malaui
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Maldivas
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Mali
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Malta
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Marruecos
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Martinica
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Mauricio
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Mauritania
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Mayotte
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México
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Micronesia
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Moldavia
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Mónaco
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Mongolia
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Montenegro
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Montserrat
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Mozambique
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Myanmar (Birmania)
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Namibia
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Nauru
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Nepal
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Nicaragua
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Níger
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Nigeria
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Niue
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Noruega
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Nueva Caledonia
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Nueva Zelanda
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Omán
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Países Bajos
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Pakistán
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Palaos
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Panamá
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Papúa Nueva Guinea
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Paraguay
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Perú
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Polinesia Francesa
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Polonia
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Portugal
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Puerto Rico
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RAE de Hong Kong (China)
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RAE de Macao (China)
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Reino Unido
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República Centroafricana
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República Democrática del Congo
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República Dominicana
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Reunión
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Ruanda
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Rumanía
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Rusia
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Sáhara Occidental
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Samoa
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Samoa Americana
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San Bartolomé
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San Cristóbal y Nieves
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San Marino
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San Martín
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San Pedro y Miquelón
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San Vicente y las Granadinas
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Santa Elena
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Santa Lucía
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Santo Tomé y Príncipe
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Senegal
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Serbia
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Seychelles
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Sierra Leona
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Singapur
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Sint Maarten
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Siria
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Somalia
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Sri Lanka
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Sudáfrica
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Sudán
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Sudán del Sur
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Suecia
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Suiza
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Surinam
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Svalbard y Jan Mayen
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Tailandia
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Taiwán
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Tanzania
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Tayikistán
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Territorio Británico del Océano Índico
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Territorios Australes Franceses
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Territorios Palestinos
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Timor-Leste
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Togo
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Tokelau
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Tonga
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Trinidad y Tobago
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Túnez
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Turkmenistán
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Turquía
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Tuvalu
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Ucrania
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Uganda
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Uruguay
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Uzbekistán
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Vanuatu
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Venezuela
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Vietnam
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Wallis y Futuna
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Yemen
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Yibuti
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Zambia
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Zimbabue
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Acerca de Trinity Building Editor
Trinity Building Editor is a standalone home-design simulator released ahead of the larger Trinity Mysterious System project. Instead of waiting for the full experience, Octopus Entertainment opened the construction toolkit on its own — a creative sandbox where architecture, interiors, and landscaping share the same flexible rule set on an alien world.

Blocks That Bend Without Breaking
The block-focused system lets you stretch, shrink, and combine wall and window pieces without the texture warping that kills ambitious shapes. Roof segments follow the same logic — adjust angle, scale, and form manually rather than accepting procedurally generated defaults. Round walls, triangular footprints, zigzag layouts, and rooms that ignore strict ninety-degree corners are all part of the same toolkit.
Materials Down to the Glass
Surface control goes deeper than picking a preset. Colour, metallic response, gloss, and roughness can be tuned per texture, while windows support opacity changes and patterned stained-glass looks. Interior and exterior details stay cohesive because you are editing the material properties directly, not swapping skins that fight each other under different lighting.

Terrain, Gardens, and Weather
Lot tools let you dig downward, raise ground, sculpt around structures, and even carve caves into the landscape. Bushes, flowers, trees, and decorative props scale and reposition freely, with an extra catalogue of otherworldly plants, mushrooms, and rocks that sell the off-world setting. Weather layers on top — morning fog, steady rain on glass, or full storms — so finished builds have to read well in changing conditions, not just under a static sunny preview.

Pace stays relaxed and creative rather than mission-driven: Trinity Building Editor rewards experimentation with shapes, textures, and terrain before the broader Trinity universe arrives.
Players who enjoy laid-back simulation may also like Bee Simulator for gentle nature play, Farming Simulator 25 for large-scale land management, SnowRunner for methodical vehicle logistics, Euro Truck Simulator 2 for long-route planning, or Overpass when you want technical off-road handling instead of architectural drafting.
Trinity Building Editor suits anyone who wants a deep house-and-garden workshop on an unusual planet — creative freedom first, with room to grow into the full Trinity Mysterious System later.
| Developers: | Octopus Entertainment |
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| Publishers: | Octopus Entertainment |
| Plataformas: | Epic Games |
| Regiones: | Global |
| Géneros: | Casual, Indie, Simulation |
| Idiomas: |
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| Tipo de producto: | Game, Indie valley |
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